Year 4 Mathematics Guidance

Captain Conjecture

The key focus of mathematics in Year 4 is to ensure your child is confident and increasingly fluent working with place value, developing their understanding of our number system using decimals, and with the four operations + – x ÷. They will calculate mentally and continue to develop efficient written methods, working accurately with up to four-digit whole numbers. They will add, subtract and find fractions of amounts. They will continue to develop their reasoning skills, explaining how they approached problems, analysing similarities and differences when working with shapes.
By the end of Year 4, your child should have memorised their multiplication tables up to and including the 12 multiplication table, demonstrating precision and fluency in their work.

Find out how you can help your child at home by visiting the family maths toolkit:
Maths Toolkit
For a collection of Maths games you can play at home follow this link:
Year 4 ICT Links
Further maths games can be found on this site:
Top Marks Games
Copies of your child’s target booklet can be downloaded from here:
Target Booklets
Curriculum expectations for Year 4 include to:
  • Count in 6s, 7s, 9s, 25s, 1000s and hundredths ; count backwards through zero to include negative numbers
  • Read, write, compare, order and know place value of numbers to at least 10 000 and numbers with the same number of decimal places up to two decimal places
  • Round any number to the nearest 10, 100 or 1000, and decimals with one decimal place to the nearest whole number
  • Add and subtract up to four-digit numbers mentally and using formal written methods
  • Recall tables and division facts to 12×12, including x 0
  • Multiply three numbers mentally
  • Multiply two and three-digit numbers by a one-digit number using formal written layout
  • Divide a one or two-digit number by 10 and 100, identifying the value of digits
  • Add and subtract fractions with the same denominator
  • Measure and calculate the perimeter of shapes in metres and centimetres
  • Find the area of shapes by counting squares
  • Read, write and convert time between analogue and digital 12 and 24-hour clocks
  • Convert between different units of measure e.g. km to m
  • Sort and classify quadrilaterals and triangles
  • Identify lines of symmetry in 2-D shapes presented in different orientation
  • Identify acute and obtuse angles and compare and order angles up to two right angles by size
  • Describe the position and movement of objects on grids
  • Solve number problems and practical problems involving these ideas