Year 2 Mathematics Guidance

Captain Conjecture

The key focus of mathematics in Year 2 is to ensure your child develops confidence and mental fluency with whole numbers, counting and place value. They will use practical resources, pictures and diagrams to develop their understanding of the four operations of + – x ÷ and to problem solve. They will learn to identify and find fractions of amounts, work with money and measures, including telling the time and learning number facts to 20 by heart, for example 15 + 3 = 18,
3 + 15 = 18, 18 – 3 = 15, 18 – 15 = 3. By the end of Year 2 they should have memorised and be fluent in their 2, 5 and 10 multiplication tables.

Your child will be formally assessed in May to monitor their development during KS1. They will be assessed as working towards the expected standard, working at the expected standard or working at greater depth within the expected standard set nationally.

Find out how you can help your child at home by visiting the family maths toolkit:
Maths Toolkit
For a collection of Maths games you can play at home follow this link:
Year 2 ICT Links
Further maths games can be found on this site:
Top Marks Games
Copies of your child’s target booklet can be downloaded from here:
Target Booklets

Curriculum expectations for Year 2 include to:
  • Count in 2s, 3s and 5s from 0 to 10s from any number
  • Read, write and compare and order numbers to at least 100
  • Know the place value of each digit in two-digit numbers
  • Recall and use facts to 20 and derive related facts to 100
  • Using concrete objects, pictorial representations and mentally, add and subtract ones, tens and two-digit numbers to and from two–digit numbers
    Adding several single digits
  • Tables and division facts for x2, x5 and x10
  • Use commutativity of addition and multiplication
  • Check answers to calculations using inverse relationships
  • Recognise, find, name and write fractions 1/2, 1/3, 1/4, 2/4, 3/4
  • Recognise and use symbols for pounds (£) and pence (p); combine amounts to make a particular value; add and subtract money of the same unit, including giving change
  • Tell the time to the 5 minute
  • Identify, compare and sort 2-D and 3-D shapes based on their properties (including symmetry in a vertical line) and use vocabulary, such as sides, edges, vertices and faces
  • Identify 2-D shapes on the surface of 3-D shapes
  • Right angle turns clockwise and anti-clockwise
  • Interpret and construct simple pictograms, tally charts, block diagrams and simple tables
  • Solve number problems and practical problems involving these ideas